Animation blending example
Open
A-Animation
C-Examples
D-Straightforward
S-Ready-For-Implementation
X-Uncontroversial
- Dominant language
- Rust
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Description
Wouldn't it be better if the example was a blending between walking/running and sidewalk, so you could make a character walk diagonally ?
Blending between running and idle is OK, but it's not a real use case, is it ?
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