bevyengine / bevyengine/bevy

Animation blending example

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#21,665 0 comments 1 reaction 0 assignees View on GitHub
A-Animation C-Examples D-Straightforward S-Ready-For-Implementation X-Uncontroversial
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Rust
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Description

Wouldn't it be better if the example was a blending between walking/running and sidewalk, so you could make a character walk diagonally ?

Blending between running and idle is OK, but it's not a real use case, is it ?

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Open the contributing guide

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