bevyengine / bevyengine/bevy

Improve support for "random-access" assets (e.g., ZIP files)

Open
#21,641 4 comments 3 reactions 0 assignees View on GitHub
A-Assets C-Feature S-Needs-Design
Dominant language
Rust
Stars
48.2k
Forks
4.8k
Avg merge
3d 16h
Merged PRs (30d)
171

Description

Currently, Bevy assumes that an asset loader loads a whole asset. This means something like a ZIP asset loader would load literally all assets in the ZIP, even if only a single asset in the ZIP is needed. Ideally, it should be possible to load singular assets from something like a ZIP file, rather than the whole ZIP file. I call these "random-access" assets, as the common workflow is probably not to load the whole thing and instead to load the individual pieces that are needed.

Contributor guide

Open the contributing guide

Research direction

Start by tracing Bevy's asset-loader and asset-loading entry points to understand where the current whole-asset assumption is enforced. Define how a ZIP loader would identify and load one requested asset without loading the entire archive, then verify that existing whole-asset loading still works alongside the new random-access behavior.

Written by the indexing model from the issue text.

Assessment

Tech stack
rust
Domain
game-dev
Issue type
Feature
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
25/100

Get new issues in your inbox

A short digest of beginner-friendly GitHub issues.