bevyengine / bevyengine/bevy

Test 32-bit platforms in CI

Open
#21,402 2 comments 1 reaction 0 assignees View on GitHub
A-Build-System C-Feature O-Embedded S-Needs-Design
Dominant language
Rust
Stars
48.2k
Forks
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Avg merge
3d 16h
Merged PRs (30d)
171

Description

## What problem does this solve or what need does it fill?

We don't currently test 32-bit platforms in CI, despite advertising best-effort support for things like GameBoy Advance.

See #21401 for a bug that should have been caught automatically, but was instead shipped.

## What solution would you like?

Run basic tests for a 32-bit no_std target in CI.

## What alternative(s) have you considered?

We could probably run this weekly and be fine. Breakage here is rare.

Contributor guide

Open the contributing guide

Research direction

Start by inspecting the repository's existing CI workflows and basic test commands, then identify the 32-bit no_std target needed for the advertised GameBoy Advance support. Done means CI runs the basic tests on that target and catches the class of failure described in #21401, with weekly execution considered if appropriate.

Written by the indexing model from the issue text.

Assessment

Tech stack
rust
Domain
ci-cd
Issue type
Feature
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
35/100

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