Gizmos: Opt-out of post-processing
- Dominant language
- Rust
- Stars
- 48.2k
- Forks
- 4.8k
- Avg merge
- 3d 16h
- Merged PRs (30d)
- 171
Description
## What problem does this solve or what need does it fill?
Gizmos are useful tools for debugging.
I'd like to be able to clearly see them despite any post-processing effects.
## What solution would you like?
Be able to opt-out of having gizmos post processed.
## Alternatives
Maybe trying to render the gizmos to a separate render target then blitting it on top of the first perhaps..
## Additional context
See the effect of depth of field on gizmos below:
https://github.com/user-attachments/assets/c1a2c32c-675f-4148-81f0-648833d79ae0
Contributor guide
Research direction
No source files, tests, or entry points are identified in the issue. Start by reproducing the depth-of-field effect on gizmos and trace how gizmos enter the post-processing pipeline. Done means there is a documented opt-out path and gizmos remain visibly unaffected by post-processing.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- rust
- Domain
- computer-graphics, game-dev
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 35/100