Render the FPS overlay with sprites instead of with UI elements
Open
A-Dev-Tools
C-Usability
S-Ready-For-Implementation
X-Contentious
- Dominant language
- Rust
- Stars
- 48.2k
- Forks
- 4.8k
- Avg merge
- 3d 22h
- Merged PRs (30d)
- 161
Description
I think that since the FPS overlay isn't interactive and it doesn't require complex layout, I think a better fix would be to draw it using `bevy_sprite`. Then the overlay could be used without pulling in all the UI dependencies etc.
This is fine though, and it fixes the immediate problem.
_Originally posted by @ickshonpe in https://github.com/bevyengine/bevy/pull/21016#pullrequestreview-3221296338_
Contributor guide
Assessment
This issue has not been assessed yet.