SSAO Not Showing at Clipped Mesh Edges
- Dominant language
- Rust
- Stars
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- Avg merge
- 3d 22h
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Description
## Bevy version and features
bevy = { version = "0.16.1", features = ["jpeg"] }
## What you did
Using StandardMaterial on everything in my game, I enabled SSAO with these settings:
Msaa::Off,
DepthPrepass,
NormalPrepass,
ScreenSpaceAmbientOcclusion {
quality_level: ScreenSpaceAmbientOcclusionQualityLevel::Ultra,
constant_object_thickness: 100000.0, // Maximum thickness for strongest effect
..default()
},
TemporalAntiAliasing::default(),
## What went wrong
SSAO works but doesn't show up where meshes clip each other. Mesh clipping isn't a bug in my game. I think it looks wrong to not have SSAO at the clipped edges, but I guess it might be hard to implement.
## Additional information
Contributor guide
Assessment
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