TilemapChunkMeshCache in TilemapChunk is never used
- Dominant language
- Rust
- Stars
- 48.2k
- Forks
- 4.8k
- Avg merge
- 3d 16h
- Merged PRs (30d)
- 171
Description
## Bevy version and features
- main
## What you did
- I was checking the new [TilemapChunk](https://github.com/bevyengine/bevy/blob/main/crates/bevy_sprite_render/src/tilemap_chunk/mod.rs#L48) source code and I noticed that the `TilemapChunkMeshCache` is never used.
https://github.com/bevyengine/bevy/blob/1faaf19c74ea2c030f9e5d9ec82e4ac9cb4ffa3d/crates/bevy_sprite_render/src/tilemap_chunk/mod.rs#L135-L140
## What went wrong
- Either add a new entry to the cache when there is a cache miss or remove the cache at all.
Contributor guide
Research direction
Start by reading crates/bevy_sprite_render/src/tilemap_chunk/mod.rs around lines 135-140 and trace the uses of TilemapChunkMeshCache. The issue is done when the cache is either populated on a cache miss or removed entirely, with the chosen behavior consistent throughout the TilemapChunk implementation.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- rust
- Domain
- computer-graphics, game-dev
- Issue type
- Bug
- Difficulty
- 3/5
- Estimated time
- 1-2 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 48/100