bevyengine / bevyengine/bevy

KHR_animation_pointer support

Open
#20,554 1 comment 0 reactions 0 assignees View on GitHub
A-Animation C-Feature D-Complex S-Ready-For-Implementation
Dominant language
Rust
Stars
48.2k
Forks
4.8k
Avg merge
3d 22h
Merged PRs (30d)
161

Description

> The base glTF 2.0 specification supports animating only node transformation or morph target weights. With this extension, an animation can target any mutable property in a glTF asset, such as material factors or camera field of view.

https://github.com/KhronosGroup/glTF/blob/main/extensions/2.0/Khronos/KHR_animation_pointer/README.md

Godot implementation https://github.com/godotengine/godot/pull/94165

Contributor guide

Open the contributing guide

Assessment

This issue has not been assessed yet.

Get new issues in your inbox

A short digest of beginner-friendly GitHub issues.