AmbientLight::affects_lightmapped_meshes doesn't work with deferred rendering
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A-Rendering
C-Bug
D-Modest
S-Needs-Design
X-Uncontroversial
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- Rust
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Description
> NOTE: This only makes the setting work on the forward renderer. Making it work on the deferred renderer would probably require encoding more information in the g-buffer or similar. Please advise if I missed some obvious way to get it working on deferred.
By @marlyx in https://github.com/bevyengine/bevy/pull/20083
Spun out to make sure that this bug / context isn't lost to the sands of time :)
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