bevyengine / bevyengine/bevy

AmbientLight::affects_lightmapped_meshes doesn't work with deferred rendering

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A-Rendering C-Bug D-Modest S-Needs-Design X-Uncontroversial
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Description

> NOTE: This only makes the setting work on the forward renderer. Making it work on the deferred renderer would probably require encoding more information in the g-buffer or similar. Please advise if I missed some obvious way to get it working on deferred.

By @marlyx in https://github.com/bevyengine/bevy/pull/20083

Spun out to make sure that this bug / context isn't lost to the sands of time :)

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