bevyengine / bevyengine/bevy

RT for older GPUs

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#19,981 0 comments 0 reactions 0 assignees View on GitHub
A-Rendering C-Feature D-Complex X-Needs-SME
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Rust
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Description

## What problem does this solve or what need does it fill?

#19058 "Have a GPU that supports RT with inline ray queries"
Ray queries is used in compute shaders in order to implement hardware accelerated ray-triangle intersection tests. But what about software option? BVH building and traversal can be done in software.

## What solution would you like?

Add fallback in case of unsupported hardware detection or user selection in options.

## What alternative(s) have you considered?

Ignore, cause without dedicated hardware real-time performance is low for complex scenes and high rendering resolutions.

Contributor guide

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