bevyengine / bevyengine/bevy

Add f16 to the Reflect Trait

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#19,662 2 comments 0 reactions 0 assignees View on GitHub
A-Reflection A-Rendering C-Feature D-Straightforward S-Blocked
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Rust
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Description

## What problem does this solve or what need does it fill?

better packing for uniforms.

Especially useful when dealing with big storage buffers where its size will determine the performance of a shader

## What solution would you like?
Let Reflect use f16 types.

Contributor guide

Open the contributing guide

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