3D Volumetric Rendering from Point Cloud Data
- Dominant language
- Rust
- Stars
- 48.2k
- Forks
- 4.8k
- Avg merge
- 3d 22h
- Merged PRs (30d)
- 161
Description
## What problem does this solve or what need does it fill?
In the medical data domain, as well as a lot of other domains, data is represented as 2D or 3D dense textures/volumes which can be interpreted as point clouds.
Currently, Bevy has a lot of potential for creating advanced visualization and rendering of 3D objects, but it lacks in directly rendering a 3D volume.
## What solution would you like?
A way to directly render 3D data, or an interface for that, coupled with the necessary shader/rendering of the structures.
## What alternative(s) have you considered?
Other tools, but this leads away from Bevy. Examples from the medical domain:
3D Slicer: https://github.com/Slicer/Slicer
VTK: https://github.com/Kitware/VTK
NiiVue: https://github.com/niivue/niivue
## Additional context
None.
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