TAA behaves weird in multiple-camera setups
- Dominant language
- Rust
- Stars
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Description
## Bevy version
0.15.3
## Relevant system information
```ignore
`AdapterInfo { name: "AMD Radeon RX 7900 XTX (RADV NAVI31)", vendor: 4098, device: 29772, device_type: DiscreteGpu, driver: "radv", driver_info: "Mesa 25.0.3", backend: Vulkan }`
```
## What you did
Copied the [first person view model example](https://bevyengine.org/examples/camera/first-person-view-model/), added the TAA plugin, and changed some things around (see below)
## What went wrong
- TAA only on world model -> everything is rendered
- TAA only on view model -> only view model is rendered
- TAA on both cameras -> only view model is rendered
- TAA only on world model, HDR enabled on both cameras -> only view model is rendered
- TAA only on view model, HDR enabled on both cameras-> only view model is rendered
- TAA on both cameras, HDR enabled on both cameras -> only view model is rendered
Enabling HDR on only one camera requires reconfiguring the view model camera a bit according to https://github.com/bevyengine/bevy/issues/18901:
```rust
Camera {
hdr: true,
order: 1,
// this part is relevant
clear_color: ClearColorConfig::Custom(Color::NONE),
output_mode: CameraOutputMode::Write {
blend_state: Some(BlendState::ALPHA_BLENDING),
clear_color: ClearColorConfig::None,
},
..default()
},
```
With those changes:
- TAA only on world model, HDR enabled on world model -> everything is rendered
- TAA only on view model, HDR enabled on world model -> everything is rendered
- TAA on both cameras, HDR enabled on world model -> everything is rendered
- TAA only on world model, HDR enabled on view model -> everything is rendered
- TAA only on view model, HDR enabled on view model -> everything is rendered
- TAA on both cameras, HDR enabled on view model -> everything is rendered
Now, even the version with HDR on for both cameras works!
- TAA only on world model, HDR enabled on both cameras -> everything is rendered
- TAA only on view model, HDR enabled on both cameras -> everything is rendered
- TAA on both cameras, HDR enabled on both cameras -> everything is rendered
Contributor guide
Research direction
Start by reproducing the first-person view model example with Bevy 0.15.3, then apply the TAA plugin and camera/HDR combinations described here. Compare the results with the camera configuration discussed in issue 18901; done means world and view-model cameras both render correctly across the listed TAA and HDR setups.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- rust
- Domain
- computer-graphics, game-dev
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 35/100