HDR camera renders nothing in a standard multi-camera setup
- Dominant language
- Rust
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Description
## Bevy version
0.15.3 and 0.16.0-rc.5
## Relevant system information
```ignore
`AdapterInfo { name: "AMD Radeon RX 7900 XTX (RADV NAVI31)", vendor: 4098, device: 29772, device_type: DiscreteGpu, driver: "radv", driver_info: "Mesa 25.0.3", backend: Vulkan }`
```
## What you did
Copied the [first person view model example](https://bevyengine.org/examples/camera/first-person-view-model/) and gave the world model camera HDR
## What went wrong
The HDR-enabled camera renders nothing anymore.
Without HDR:

With HDR:

Note that only giving HDR to the view model results in the same thing. The only configurations that works are
- giving all cameras HDR, which runs into https://github.com/bevyengine/bevy/issues/18903 when using TAA, or
- setting the view model camera to the following
```rust
Camera {
hdr: true,
order: 1,
// this part is relevant
clear_color: ClearColorConfig::Custom(Color::NONE),
output_mode: CameraOutputMode::Write {
blend_state: Some(BlendState::ALPHA_BLENDING),
clear_color: ClearColorConfig::None,
},
..default()
},
```
## Additional information
Relevant older issue: https://github.com/bevyengine/bevy/issues/6754, but note that that issue is distinct. Enabling HDR on the split screen example does not cause an problem for me.
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