Requiring PreviousGlobalTransform for MeshletMesh is probably wrong
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A-Rendering
C-Bug
D-Modest
S-Needs-Design
- Dominant language
- Rust
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Description
The first frame an entity is spawned, PreviousGlobalTransform should equal the current GlobalTransform. However, it'll be whatever the default is for PreviousGlobalTransform due to required components.
Also in extract_meshlet_mesh_entities, there's no need to use `Option<&PreviousGlobalTransform>`.
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