bevyengine / bevyengine/bevy

Requiring PreviousGlobalTransform for MeshletMesh is probably wrong

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#18,784 1 comment 0 reactions 0 assignees View on GitHub
A-Rendering C-Bug D-Modest S-Needs-Design
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Description

The first frame an entity is spawned, PreviousGlobalTransform should equal the current GlobalTransform. However, it'll be whatever the default is for PreviousGlobalTransform due to required components.

Also in extract_meshlet_mesh_entities, there's no need to use `Option<&PreviousGlobalTransform>`.

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