Gizmos draw below UI
- Dominant language
- Rust
- Stars
- 48.2k
- Forks
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- Avg merge
- 3d 16h
- Merged PRs (30d)
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Description
## Bevy version
0.15.3
### Bug
i have blocked out some UI using CSS grids, see the image:

I removed the background color on some of the middle UI parts such that the gizmos are visible.
If I don't spawn the grid CSS hierarchy at all:

I expected to see all of these gizmos _on top_ of the UI in the first image.
I have tried to make gizmos belong to render layers=1 via gizmo configs and having an additional camera with order=1, render layers=1 in order to render on top, but this had no effect.
Contributor guide
Research direction
No source files, tests, entry points, or reproduction project are mentioned; begin by reproducing the layering behavior from the described CSS-grid UI and gizmo setup. Determine why the gizmos appear below the UI and verify that the expected on-top rendering works with the relevant camera and render-layer configuration.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- rust
- Domain
- computer-graphics, game-dev
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 30/100