`Trigger<Pointer<_>>` events are triggered for different position when using 2 cameras with `RenderLayers`
Open
A-Picking
C-Bug
S-Ready-For-Implementation
- Dominant language
- Rust
- Stars
- 48.2k
- Forks
- 4.8k
- Avg merge
- 4d 8m
- Merged PRs (30d)
- 147
Description
## Bevy version
`0.15.2`
## What you did
I am trying to render a scene and a **Overlay camera** (sort of like an UI camera but without `bevy_ui` elements).
## What went wrong
`Trigger>` Events are being triggered only at the cursor position of one of the cameras.
## Additional information
See my reproduction repo: https://github.com/michalvankodev/bevy_render_layer_bug/tree/main
This was mentioned in a conversation with @ickshonpe in #17402
Contributor guide
Assessment
This issue has not been assessed yet.