Support KHR_node_visibility glTF extension
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A-Assets
C-Feature
D-Modest
S-Needs-Design
- Dominant language
- Rust
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Description
## What problem does this solve or what need does it fill?
I would like to animate visibility of glTF nodes in bevy.
## What solution would you like?
I would like Bevy glTF loader to support the KHR_node_visibility gltf extension.
## What alternative(s) have you considered?
As suggested elsewhere, the workaround for this is applying some transform to the node, usually setting its scale to 0 using constant interpolation.
## Additional context
The KHR_node_visibility extension is soon to be ratified by the Khronos Group, and is tracked on this pull request: https://github.com/KhronosGroup/glTF/pull/2410
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