bevyengine / bevyengine/bevy

Support KHR_node_visibility glTF extension

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#17,524 1 comment 1 reaction 0 assignees View on GitHub
A-Assets C-Feature D-Modest S-Needs-Design
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Rust
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Description

## What problem does this solve or what need does it fill?

I would like to animate visibility of glTF nodes in bevy.

## What solution would you like?

I would like Bevy glTF loader to support the KHR_node_visibility gltf extension.

## What alternative(s) have you considered?

As suggested elsewhere, the workaround for this is applying some transform to the node, usually setting its scale to 0 using constant interpolation.

## Additional context

The KHR_node_visibility extension is soon to be ratified by the Khronos Group, and is tracked on this pull request: https://github.com/KhronosGroup/glTF/pull/2410

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