bevyengine / bevyengine/bevy

Bevy 0.15 no longer respects `Material2d::depth_bias`

Open
#17,355 1 comment 2 reactions 0 assignees View on GitHub
A-Rendering C-Bug D-Straightforward I-Regression S-Ready-For-Implementation
Dominant language
Rust
Stars
48.2k
Forks
4.8k
Avg merge
3d 22h
Merged PRs (30d)
161

Description

## Bevy version

0.15

## What you did

Enable wireframe on a 2D object with a `ColorMaterial`.

## What went wrong

The wireframe renders behind the object instead of in front of it, and only its outline is visible. This happens despite the wireframe material setting a `depth_bias` that should make it render in front of the other material:

https://github.com/bevyengine/bevy/blob/141b7673ab3b0af13d49349b97f053286bb16227/crates/bevy_sprite/src/mesh2d/wireframe2d.rs#L231-L233

This issue seems similar to https://github.com/bevyengine/bevy/issues/14169, the 3D version of this problem.

This worked properly in bevy 0.14.

Contributor guide

Open the contributing guide

Assessment

This issue has not been assessed yet.

Get new issues in your inbox

A short digest of beginner-friendly GitHub issues.