bevyengine / bevyengine/bevy

Make Anchor work for Rectangle Mesh2d

Open
#17,088 1 comment 1 reaction 0 assignees View on GitHub
A-Rendering C-Feature S-Ready-For-Implementation
Dominant language
Rust
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Avg merge
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Merged PRs (30d)
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Description

## What problem does this solve or what need does it fill?

Currently inserting `Anchor` when using a `Rectangle` mesh2d component has no effect (anchor will be the default - center). Given that Anchors work for sprites which IIUC are just rectangle meshes with images on them I don't see why this shouldn't also work for Rectangle mesh2d's.

## What solution would you like?

Take into account the Anchor component in Mesh2d rendering for the `Rectangle` primitive shape and apply (the same transform logic that exists in the sprite pipeline for anchors)[https://github.com/bevyengine/bevy/blob/3f2baf8ecd7f8948fb67cf11b0f2811d7a1ca1ae/crates/bevy_sprite/src/render/mod.rs#L734].

## What alternative(s) have you considered?

None.

## Additional context

I'd be happy to implement this and submit a PR for it but I'd need some guidance on the implementation.

Contributor guide

Open the contributing guide

Research direction

Start by reading the sprite anchor transform logic referenced in crates/bevy_sprite/src/render/mod.rs, then locate the Mesh2d rendering path for the Rectangle primitive. Compare the two paths and verify that an Anchor on a Rectangle changes its placement consistently with sprites.

Written by the indexing model from the issue text.

Assessment

Tech stack
rust
Domain
computer-graphics
Issue type
Bug
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
35/100

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