bevyengine / bevyengine/bevy

`RenderLayer` support for `Gizmos`

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#17,058 1 comment 4 reactions 0 assignees View on GitHub
A-Gizmos C-Feature D-Straightforward S-Needs-Design X-Uncontroversial
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Rust
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Description

## What problem does this solve or what need does it fill?

Gizmos cannot have their render layer specified in the immediate mode API, it is encoded in the gizmo config, which is not sufficient for many use cases, not to mention the fact that it splits the API across a nonstandard retained and immediate API.

## What solution would you like?

Expose render layer when drawing a gizmo.

## Additional context

https://github.com/aevyrie/bevy_editor_cam/issues/29

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