Make Transforms optional for Mesh3d, PointLight, Spotlight
- Dominant language
- Rust
- Stars
- 48.2k
- Forks
- 4.8k
- Avg merge
- 3d 22h
- Merged PRs (30d)
- 161
Description
## What problem does this solve or what need does it fill?
For Noumenal, I use a custom transform type, and use this type to set `GlobalTransform`. Forcing the `Transform` component causes a conflict with multiple systems writing to `GlobalTransform` in this case, and also wastes memory.
## What solution would you like?
I would like `Transform` components to be optional (not required.)
## What alternative(s) have you considered?
One workaround is to remove automatically added `Transform`s, but this is clunky, and I'm surprised that it even works.
## Additional context
With https://github.com/bevyengine/bevy/issues/16246, `Transform`s could be suggested components, or maybe there could be a way to remove or substitute required components when a plugin is loaded.
Contributor guide
Assessment
This issue has not been assessed yet.