bevyengine / bevyengine/bevy

Fix MSAA on some mobile devices like Quest 2 and Quest 3

Open
#16,907 1 comment 0 reactions 0 assignees View on GitHub
A-Rendering C-Bug C-Performance O-Android S-Ready-For-Implementation
Dominant language
Rust
Stars
48.2k
Forks
4.8k
Avg merge
3d 16h
Merged PRs (30d)
171

Description

## What problem does this solve or what need does it fill?

Vastly improves how msaa performs on mobile

## What solution would you like?

Whatever @tychedelia 's patch did

## What alternative(s) have you considered?

## Additional context

>Actually testing the msaa patch on my device, it's a much bigger difference, the difference between 35% gpu utilization and 60% gpu utilization

Contributor guide

Open the contributing guide

Research direction

The issue names no files or tests; start by locating the MSAA implementation and reviewing the patch referenced from the issue. Reproduce the behavior on Quest 2 or Quest 3, then verify that MSAA performance improves without regressions on the affected mobile devices.

Written by the indexing model from the issue text.

Assessment

Tech stack
rust
Domain
game-dev, mobile-dev, performance
Issue type
Bug
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
25/100

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