Fix MSAA on some mobile devices like Quest 2 and Quest 3
Open
A-Rendering
C-Bug
C-Performance
O-Android
S-Ready-For-Implementation
- Dominant language
- Rust
- Stars
- 48.2k
- Forks
- 4.8k
- Avg merge
- 3d 16h
- Merged PRs (30d)
- 171
Description
## What problem does this solve or what need does it fill?
Vastly improves how msaa performs on mobile
## What solution would you like?
Whatever @tychedelia 's patch did
## What alternative(s) have you considered?
## Additional context
>Actually testing the msaa patch on my device, it's a much bigger difference, the difference between 35% gpu utilization and 60% gpu utilization
Contributor guide
Research direction
The issue names no files or tests; start by locating the MSAA implementation and reviewing the patch referenced from the issue. Reproduce the behavior on Quest 2 or Quest 3, then verify that MSAA performance improves without regressions on the affected mobile devices.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- rust
- Domain
- game-dev, mobile-dev, performance
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100