bevyengine / bevyengine/bevy

`bevy_sprite` picking backend does not honor render layers

Open
#16,902 3 comments 1 reaction 0 assignees View on GitHub
A-Picking C-Bug D-Modest S-Ready-For-Implementation
Dominant language
Rust
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Avg merge
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Merged PRs (30d)
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Description

## Bevy version

0.15

## What you did

Create multiple sprites, multiple cameras, selectively render some of the sprites in some of the cameras using render layers. Use `bevy_picking`.

## What went wrong

Sprites are picked across all cameras (that have the window as a render target) regardless of render layers.

---

(Also, if #16886 is merged, this should probably also apply to that.)

Contributor guide

Open the contributing guide

Research direction

Start in the bevy_sprite picking backend and trace how sprites are selected across cameras with window render targets. Reproduce the multiple-camera, multiple-render-layer case described in the issue, and verify that picking only considers sprites visible through the applicable render layers; also check whether the behavior described by #16886 needs the same treatment.

Written by the indexing model from the issue text.

Assessment

Tech stack
rust
Domain
game-dev
Issue type
Bug
Difficulty
3/5
Estimated time
1-2 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
38/100

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