SSR reflections of SSR materials is black
- Dominant language
- Rust
- Stars
- 48.2k
- Forks
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- Avg merge
- 3d 16h
- Merged PRs (30d)
- 171
Description
## Bevy version
0.15
When using SSR, materials that have a low enough roughness to be used by SSR are themselves black in reflections.
Body of the motorcycle in the mirror is correct:

When increasing the threshold to include rougher materials, as soon as the body begins to use SSR, it becomes black in the mirror reflection:

Contributor guide
Research direction
No files, tests, or entry points are named. Reproduce the issue in Bevy 0.15 with SSR and the motorcycle scene shown in the report, then trace the SSR material and reflection-rendering paths; done means SSR-eligible materials render correctly in their own reflections.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- rust
- Domain
- computer-graphics, game-dev
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 35/100