Combine upscaling, rcas, and tonemapping passes into one "camera resolve" render node
- Dominant language
- Rust
- Stars
- 48.2k
- Forks
- 4.8k
- Avg merge
- 3d 22h
- Merged PRs (30d)
- 161
Description
## What problem does this solve or what need does it fill?
Each node uses a separate render pass, which costs performance.
## What solution would you like?
Combine the passes into a new "camera resolve" pass.
* RCAS is optional
* Tonemapping is optional, only used when Camera::hdr == true
* "Upscaling" just blits to the camera's render target, nothing special to do here
UI might complicate this. Not sure if we can move it to after camera resolve/upscaling, as you don't want to tonemap or apply RCAS to it.
Contributor guide
Research direction
Start by locating the separate upscaling, RCAS, and tonemapping render passes and tracing how the camera render target and UI are handled. Define how they would fit into a camera resolve pass while preserving optional RCAS, HDR-only tonemapping, and UI behavior; the issue does not name specific files or tests.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- rust
- Domain
- computer-graphics
- Issue type
- Refactor
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 35/100