Provide an example of a material shader that uses texture type of uint
- Dominant language
- Rust
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Description
## What solution would you like?
See this example:
https://github.com/bevyengine/bevy/blob/main/examples/shader/shader_material.rs
a similar example should be given but one where the texture is interpreted as TextureFormat::Rgba8Uint .
## Additional context
This would be helpful because i am very confused doing this migrating from 0.14 to 0.15 , seems to have changed ....
Contributor guide
Research direction
Start with examples/shader/shader_material.rs, linked in the issue, and compare its texture setup with the requested TextureFormat::Rgba8Uint case. Provide a similar material shader example that demonstrates the uint texture interpretation, then verify that the example builds and runs.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- rust
- Domain
- documentation, game-dev
- Issue type
- Documentation
- Difficulty
- 2/5
- Estimated time
- 1-3 hours
- Activity status
- Stale
- Clarity
- Clearly specified
- Newbie friendliness
- 48/100