Ui Anti-aliasing radius setting
Open
A-UI
C-Feature
D-Straightforward
S-Ready-For-Implementation
- Dominant language
- Rust
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- 3d 22h
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Description
## What problem does this solve or what need does it fill?
The UI AA radius should be be configurable I think to allow for fine-tuning
## What solution would you like?
My naive idea was to give the `On` variant of `UiAntiAlias` a `radius: f32` field, then extract the radius, bitcast the float to an int, put it into a `ShaderDefVal` and then bitcast it back again to a float in the shader. This might be a terrible thing to do though.
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