bevyengine / bevyengine/bevy

TemporalAntiAliasing should require Msaa:Off

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#16,364 0 comments 0 reactions 0 assignees View on GitHub
A-Rendering C-Usability D-Straightforward S-Ready-For-Implementation
Dominant language
Rust
Stars
48.2k
Forks
4.8k
Avg merge
3d 16h
Merged PRs (30d)
171

Description

This issue has no description.

Contributor guide

Open the contributing guide

Research direction

Start by locating the TemporalAntiAliasing and Msaa definitions and their interaction in the Bevy source. Determine how the requirement that TemporalAntiAliasing use Msaa:Off should be represented, then verify the behavior with the relevant rendering tests or examples; the issue provides no file or test references.

Written by the indexing model from the issue text.

Assessment

Tech stack
rust
Domain
computer-graphics, game-dev
Issue type
Feature
Difficulty
3/5
Estimated time
1-2 days
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
25/100

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