TemporalAntiAliasing should require Msaa:Off
Open
A-Rendering
C-Usability
D-Straightforward
S-Ready-For-Implementation
- Dominant language
- Rust
- Stars
- 48.2k
- Forks
- 4.8k
- Avg merge
- 3d 16h
- Merged PRs (30d)
- 171
Description
This issue has no description.
Contributor guide
Research direction
Start by locating the TemporalAntiAliasing and Msaa definitions and their interaction in the Bevy source. Determine how the requirement that TemporalAntiAliasing use Msaa:Off should be represented, then verify the behavior with the relevant rendering tests or examples; the issue provides no file or test references.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- rust
- Domain
- computer-graphics, game-dev
- Issue type
- Feature
- Difficulty
- 3/5
- Estimated time
- 1-2 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100