Bevy needs a simpler way to load in thousands of icon textures as an atlas
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A-Assets
C-Feature
S-Needs-Design
- Dominant language
- Rust
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Description
## What problem does this solve or what need does it fill?
I am trying to add 500+ icons (64x/64 px) into my game. However, using bevy_asset_loader it seems like it takes a massive amount of memory.
## What solution would you like?
I would like to be able to more efficiently pack my textures into an atlas and load them as a serialized atlas . However there is no such thing--- serialized atlas in 0.14 includes handle ids which wont work ... need a table of string -> coords and dimensions !
## What alternative(s) have you considered?
## Additional context
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Assessment
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