sprite picking not work with fullscreen ui node
- Dominant language
- Rust
- Stars
- 48.2k
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Description
## Bevy version
The release number or commit hash of the version you're using.
0.15.0-rc.3 and lastest #e155fe1d
## \[Optional\] Relevant system information
```
SystemInfo { os: "Linux rolling Arch Linux", kernel: "6.11.6-arch1-1", cpu: "AMD Ryzen 7 5800X 8-Core Processor", core_count: "8", memory: "31.3 GiB" }
AdapterInfo { name: "NVIDIA GeForce GTX 1060 3GB", vendor: 4318, device: 7044, device_type: DiscreteGpu, driver: "NVIDIA", driver_info: "565.57.01", backend: Vulkan }
```
## What you did
bevy 2d add a sprite and observe click event and add a fullscreen ui above it .
``` toml
[dependencies]
# bevy = { git = "https://github.com/bevyengine/bevy", features = ["bevy_sprite_picking_backend"]}
bevy = { version = "0.15.0-rc.3", features = ["bevy_sprite_picking_backend"] }
```
```
use bevy::prelude::*;
fn main() {
App::new().add_plugins(DefaultPlugins)
.add_systems(Startup, setup)
.run();
}
fn setup(mut commands: Commands) {
commands.spawn(Camera2d::default());
commands
.spawn(Node {
width: Val::Percent(100.),
height: Val::Percent(100.),
justify_content: JustifyContent::SpaceBetween,
..default()
});
commands.spawn(Sprite::from_color(Color::WHITE, Vec2::new(100.0, 100.0))).observe(on_click);
}
fn on_click(trigger: Trigger>,) {
println!("Clicked! {:?}", trigger);
}
```
## What went wrong
click sprite should trigger event
## Additional information
Contributor guide
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