TAA bug on camera viewport change
- Dominant language
- Rust
- Stars
- 48.2k
- Forks
- 4.8k
- Avg merge
- 3d 16h
- Merged PRs (30d)
- 171
Description
## Bevy version
main branch
```ignore
`AdapterInfo { name: "NVIDIA GeForce GTX 1650", vendor: 4318, device: 8066, device_type: DiscreteGpu, driver: "NVIDIA", driver_info: "566.03", backend: Vulkan }`
```
## What you did
reproducing the bug:
https://github.com/ilyas-taouaou/bevy/tree/taa_bug
## What went wrong
- what were you expecting?

- what actually happened?

Contributor guide
Research direction
Review the linked taa_bug reproduction branch and the provided expected and actual screenshots first; no source file or test is identified in the issue. Trace the TAA behavior around camera viewport changes, then verify the reported discrepancy is resolved on the main branch.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- rust
- Domain
- computer-graphics, game-dev
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 35/100