bevyengine / bevyengine/bevy

TAA bug on camera viewport change

Open
#16,290 3 comments 0 reactions 0 assignees View on GitHub
A-Rendering C-Bug S-Waiting-on-Author
Dominant language
Rust
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Forks
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Avg merge
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Merged PRs (30d)
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Description

## Bevy version

main branch
```ignore
`AdapterInfo { name: "NVIDIA GeForce GTX 1650", vendor: 4318, device: 8066, device_type: DiscreteGpu, driver: "NVIDIA", driver_info: "566.03", backend: Vulkan }`
```

## What you did
reproducing the bug:
https://github.com/ilyas-taouaou/bevy/tree/taa_bug

## What went wrong
- what were you expecting?
![Image](https://github.com/user-attachments/assets/229b940c-1915-4a12-a910-44359b60fe35)

- what actually happened?
![Image](https://github.com/user-attachments/assets/5876d2b6-02fa-4eb1-b6cf-07844977bddd)

Contributor guide

Open the contributing guide

Research direction

Review the linked taa_bug reproduction branch and the provided expected and actual screenshots first; no source file or test is identified in the issue. Trace the TAA behavior around camera viewport changes, then verify the reported discrepancy is resolved on the main branch.

Written by the indexing model from the issue text.

Assessment

Tech stack
rust
Domain
computer-graphics, game-dev
Issue type
Bug
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
35/100

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