bevyengine / bevyengine/bevy

Is it possible to draw on Apple Vision Pro through bevy and CompositorLayer?

Open
#16,276 2 comments 1 reaction 0 assignees View on GitHub
A-Rendering C-Feature O-XR S-Needs-Investigation
Dominant language
Rust
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Forks
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Avg merge
3d 16h
Merged PRs (30d)
171

Description

I raise this question more to trigger some discussions. The ideal solution would enable developers to draw and render content on Apple Vision Pro using Bevy via composerLayer. This solution would establish the necessary bridge or bindings between Vision Pro’s rendering layers and Bevy, allowing developers to implement interactive 3D content using Bevy's engine structure and Rust's language capabilities. This could involve direct support within Bevy for Vision Pro or a separate plugin/module that handles integration with composerLayer.

Contributor guide

Open the contributing guide

Research direction

This is an exploratory request and names no files, tests, or entry points. Start by defining the required Bevy-to-CompositorLayer bridge for Apple Vision Pro and checking whether the work belongs in Bevy or a separate plugin. Done would require an agreed scope and a demonstrated rendering integration.

Written by the indexing model from the issue text.

Assessment

Tech stack
rust
Domain
ar-vr-xr, computer-graphics, game-dev
Issue type
Feature
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
25/100

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