Meaning of the `EnvironmentMapLight` component is unclear
- Dominant language
- Rust
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Description
> Definitely unfortunate that the `EnvironmentMapLight` component is also used on camera entities. Looking at the examples it feels like that should be merged into the `Skybox` component. We could then require `LightProbe` for `EnvironmentMapLight`, but alas.
_Originally posted by @tim-blackbird in https://github.com/bevyengine/bevy/pull/15737#discussion_r1792320077_
Contributor guide
Research direction
Start by reading the EnvironmentMapLight component and the examples discussed in the issue, then compare its use on camera entities with Skybox and LightProbe. Done means the component's meaning and intended usage are unambiguous, including whether the proposed relationship with Skybox or LightProbe should change.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- rust
- Domain
- game-dev
- Issue type
- Documentation
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 20/100