Transmission / opacity should affect shadow strength
Open
A-Rendering
C-Feature
S-Needs-Design
- Dominant language
- Rust
- Stars
- 48.2k
- Forks
- 4.8k
- Avg merge
- 3d 22h
- Merged PRs (30d)
- 161
Description
## What problem does this solve or what need does it fill?
Glass materials currently either cast shadows as if they're opaque objects (0 < transmission < 1) or as if they're not there (transmission = 1). I think the shadow should get weaker the less roughness or opacity a mesh has.
cleary visible here https://bevyengine.org/examples/3d-rendering/transparency-3d/
Contributor guide
Assessment
This issue has not been assessed yet.