bevyengine / bevyengine/bevy

Transmission / opacity should affect shadow strength

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#15,404 3 comments 2 reactions 0 assignees View on GitHub
A-Rendering C-Feature S-Needs-Design
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Description

## What problem does this solve or what need does it fill?

Glass materials currently either cast shadows as if they're opaque objects (0 < transmission < 1) or as if they're not there (transmission = 1). I think the shadow should get weaker the less roughness or opacity a mesh has.
cleary visible here https://bevyengine.org/examples/3d-rendering/transparency-3d/

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