bevyengine / bevyengine/bevy

Colored glass should cast colored shadows

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#15,403 4 comments 2 reactions 0 assignees View on GitHub
A-Rendering C-Feature S-Needs-Design
Dominant language
Rust
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Description

## What problem does this solve or what need does it fill?
When using transmission of 0.9 combined with base_color, the light that goes through the glass should color the ground.
![image](https://github.com/user-attachments/assets/c5c01647-8d07-493b-ba4d-31752f803b6a)
Currently it doesn't

## What solution would you like?

some sort of bool attribute probably to toggle this feature in the StandardMaterial. Also for slow running environments, maybe just a way to manually color the shadow casted from a mesh.

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