Colored glass should cast colored shadows
Open
A-Rendering
C-Feature
S-Needs-Design
- Dominant language
- Rust
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Description
## What problem does this solve or what need does it fill?
When using transmission of 0.9 combined with base_color, the light that goes through the glass should color the ground.

Currently it doesn't
## What solution would you like?
some sort of bool attribute probably to toggle this feature in the StandardMaterial. Also for slow running environments, maybe just a way to manually color the shadow casted from a mesh.
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