Incorrectly rendered border radius
Open
A-Rendering
A-UI
C-Bug
S-Needs-Investigation
- Dominant language
- Rust
- Stars
- 48.2k
- Forks
- 4.8k
- Avg merge
- 3d 16h
- Merged PRs (30d)
- 171
Description
## Bevy version
main
## What went wrong
From the `borders` example, the center yellow nodes should be circles but they get cut off on the right and bottom:
Contributor guide
Research direction
Start by running the `borders` example and compare its center yellow nodes with the attached image. Trace the border-radius rendering path used by that example; the work is done when those nodes render as complete circles without being cut off on the right or bottom.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- rust
- Domain
- computer-graphics, game-dev
- Issue type
- Bug
- Difficulty
- 3/5
- Estimated time
- 1-2 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 42/100