bevyengine / bevyengine/bevy

Incorrectly rendered border radius

Open
#14,955 4 comments 0 reactions 0 assignees View on GitHub
A-Rendering A-UI C-Bug S-Needs-Investigation
Dominant language
Rust
Stars
48.2k
Forks
4.8k
Avg merge
3d 16h
Merged PRs (30d)
171

Description

## Bevy version

main

## What went wrong

From the `borders` example, the center yellow nodes should be circles but they get cut off on the right and bottom:

bad_border_radius

Contributor guide

Open the contributing guide

Research direction

Start by running the `borders` example and compare its center yellow nodes with the attached image. Trace the border-radius rendering path used by that example; the work is done when those nodes render as complete circles without being cut off on the right or bottom.

Written by the indexing model from the issue text.

Assessment

Tech stack
rust
Domain
computer-graphics, game-dev
Issue type
Bug
Difficulty
3/5
Estimated time
1-2 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
42/100

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