bevyengine / bevyengine/bevy

Add automatic depth/shadow shaders for arbitrary materials

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A-Rendering C-Usability D-Complex S-Adopt-Me
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Rust
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Description

## What problem does this solve or what need does it fill?

Allow depth to be correctly calculated for all materials, including StandardMaterials with AlphaMode::Mask and materials with custom vertex/fragment shaders.

Originally attempted in https://github.com/bevyengine/bevy/pull/5896, but implementation stalled. See that PR for suggested approach and reference.

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