Add button to enable/disable interpolation for physics_in_fixed_timestep example
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C-Examples
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- Rust
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Description
## What problem does this solve or what need does it fill?
The [physics_in_fixed_timestep](https://github.com/bevyengine/bevy/blob/main/examples/movement/physics_in_fixed_timestep.rs) example is really good at showing *how* to run physics in FixedUpdate and interpolate in Update, but it doesn't show *why* you should do this.
## What solution would you like?
We should add a button to toggle interpolation on/off so it's easy to see why we want to use interpolation.
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