bevyengine / bevyengine/bevy

More anti-aliasing options

Open
#14,657 5 comments 0 reactions 0 assignees View on GitHub
A-Rendering C-Docs C-Feature C-Usability S-Needs-Design
Dominant language
Rust
Stars
48.2k
Forks
4.8k
Avg merge
3d 22h
Merged PRs (30d)
161

Description

## What problem does this solve or what need does it fill?

With a variety of methods available, users can select best option for (visual / performance) requirements. Some of options is improved variations of MSAA. For SSAA taking samples within a pixel, the sample positions have to be determined in some way. Although the number of ways in which this can be done is infinite, [here (wikipedia article) ](https://en.wikipedia.org/wiki/Supersampling ) is few examples.

## What solution would you like?

- [ ] CMAA2
- [ ] CSAA/EQAA
- [ ] MSAAx16
- [ ] MSAAx32
- [ ] SSAA

Add example how to setup multiple AA algorithms working in same time like: MSAA+TAA or FXAA+TAA.

Contributor guide

Open the contributing guide

Assessment

This issue has not been assessed yet.

Get new issues in your inbox

A short digest of beginner-friendly GitHub issues.