More anti-aliasing options
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A-Rendering
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S-Needs-Design
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- Rust
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Description
## What problem does this solve or what need does it fill?
With a variety of methods available, users can select best option for (visual / performance) requirements. Some of options is improved variations of MSAA. For SSAA taking samples within a pixel, the sample positions have to be determined in some way. Although the number of ways in which this can be done is infinite, [here (wikipedia article) ](https://en.wikipedia.org/wiki/Supersampling ) is few examples.
## What solution would you like?
- [ ] CMAA2
- [ ] CSAA/EQAA
- [ ] MSAAx16
- [ ] MSAAx32
- [ ] SSAA
Add example how to setup multiple AA algorithms working in same time like: MSAA+TAA or FXAA+TAA.
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