Add Stochastic Screen-Space Reflections
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A-Rendering
C-Feature
- Dominant language
- Rust
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Description
## What problem does this solve or what need does it fill?
Reflections technique that robustly handles spatially-varying material properties, reproduces specular elongation of microfacet BRDFs.
1. Sharp and blurry reflections
2. Contact hardening
3. Specular elongation
Example from talk:

## Additional context
Talk by Tomasz Stachowiak at SIGGRAPH 2015
(https://www.ea.com/frostbite/news/stochastic-screen-space-reflections)
(https://www.slideshare.net/slideshow/stochastic-screenspace-reflections/51840375)
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