bevyengine / bevyengine/bevy

Add Stochastic Screen-Space Reflections

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#14,639 3 comments 1 reaction 0 assignees View on GitHub
A-Rendering C-Feature
Dominant language
Rust
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Description

## What problem does this solve or what need does it fill?
Reflections technique that robustly handles spatially-varying material properties, reproduces specular elongation of microfacet BRDFs.

1. Sharp and blurry reflections
2. Contact hardening
3. Specular elongation

Example from talk:
![Screenshot](https://github.com/user-attachments/assets/41f3a252-5e69-4be5-a503-d5d4480e0da9)

## Additional context
Talk by Tomasz Stachowiak at SIGGRAPH 2015
(https://www.ea.com/frostbite/news/stochastic-screen-space-reflections)
(https://www.slideshare.net/slideshow/stochastic-screenspace-reflections/51840375)

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