Billboard 3d Sphere Gizmo
- Dominant language
- Rust
- Stars
- 48.2k
- Forks
- 4.8k
- Avg merge
- 3d 16h
- Merged PRs (30d)
- 171
Description
## What problem does this solve or what need does it fill?
The current gizmos for circles/spheres are pretty hard to correctly see/interpret.
## What solution would you like?
Add a billboard 3d sphere that is kind of like a 2d circle gizmo that looks at the camera but that it really outlines the sphere and respects fov distortion, scale, etc.
## What alternative(s) have you considered?
Use the current 3d gizmo.
## Additional context
Not sure how hard this would be to implement and what the best strategy would be.
Maybe a real sphere with a custom shader that just renders at the "edges"?
Contributor guide
Research direction
The issue names no files, tests, or entry points. Start by reviewing the current 3D gizmo and camera/projection behavior, then determine how a billboard sphere should outline the sphere while respecting field-of-view distortion and scale. Done means the new gizmo is implemented and its visual behavior is validated against those requirements.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- rust
- Domain
- computer-graphics, game-dev
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100