Improve color grading: Hue shift based on shadows/midtones/highlights
- Dominant language
- Rust
- Stars
- 48.2k
- Forks
- 4.8k
- Avg merge
- 3d 16h
- Merged PRs (30d)
- 171
Description
## What problem does this solve or what need does it fill?
I would like to hue shift to warmer color on midtones and cooler colors on shadows
## What solution would you like?
I would like more options in color grading (new in 0.14) to be able to do this
## What alternative(s) have you considered?
I guess i could write my own custom post processing shader ? :(
## Additional context
Contributor guide
Research direction
Start by locating Bevy's color-grading implementation introduced in 0.14 and the post-processing shader path mentioned in the issue. Establish how shadows, midtones, and highlights are represented, then define the expected behavior for warmer midtones and cooler shadows; no specific file, test, or entry point is named in the issue.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- rust
- Domain
- computer-graphics, game-dev
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100