bevyengine / bevyengine/bevy

Improve color grading: Hue shift based on shadows/midtones/highlights

Open
#14,408 0 comments 0 reactions 0 assignees View on GitHub
A-Rendering C-Feature
Dominant language
Rust
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Avg merge
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Merged PRs (30d)
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Description

## What problem does this solve or what need does it fill?

I would like to hue shift to warmer color on midtones and cooler colors on shadows

## What solution would you like?

I would like more options in color grading (new in 0.14) to be able to do this

## What alternative(s) have you considered?

I guess i could write my own custom post processing shader ? :(

## Additional context

Contributor guide

Open the contributing guide

Research direction

Start by locating Bevy's color-grading implementation introduced in 0.14 and the post-processing shader path mentioned in the issue. Establish how shadows, midtones, and highlights are represented, then define the expected behavior for warmer midtones and cooler shadows; no specific file, test, or entry point is named in the issue.

Written by the indexing model from the issue text.

Assessment

Tech stack
rust
Domain
computer-graphics, game-dev
Issue type
Feature
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
25/100

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