bevyengine / bevyengine/bevy

Optimize rounding method used in UI layout

Open
#14,093 1 comment 0 reactions 0 assignees View on GitHub
A-UI C-Performance D-Trivial X-Contentious
Dominant language
Rust
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Forks
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Avg merge
3d 16h
Merged PRs (30d)
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Description

I'm most nervous about this change. Can you split this from the other change so we can discuss it separately and see what the relative performance impact is?

_Originally posted by @alice-i-cecile in https://github.com/bevyengine/bevy/pull/14064#discussion_r1660180155_

Contributor guide

Open the contributing guide

Research direction

Start by reading the discussion in pull request #14064, especially the comment that requested this issue be split out. Define the separate rounding change and compare its relative performance impact; it is done when that investigation and optimization can be discussed independently.

Written by the indexing model from the issue text.

Assessment

Tech stack
rust
Domain
game-dev, performance
Issue type
Refactor
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
15/100

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