Optimize rounding method used in UI layout
Open
A-UI
C-Performance
D-Trivial
X-Contentious
- Dominant language
- Rust
- Stars
- 48.2k
- Forks
- 4.8k
- Avg merge
- 3d 16h
- Merged PRs (30d)
- 171
Description
I'm most nervous about this change. Can you split this from the other change so we can discuss it separately and see what the relative performance impact is?
_Originally posted by @alice-i-cecile in https://github.com/bevyengine/bevy/pull/14064#discussion_r1660180155_
Contributor guide
Research direction
Start by reading the discussion in pull request #14064, especially the comment that requested this issue be split out. Define the separate rounding change and compare its relative performance impact; it is done when that investigation and optimization can be discussed independently.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- rust
- Domain
- game-dev, performance
- Issue type
- Refactor
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 15/100