bevyengine / bevyengine/bevy

Occlusion culling is bugged at non-power-of-2 window sizes

Open
#14,062 5 comments 0 reactions 0 assignees View on GitHub
A-Rendering C-Bug D-Complex S-Ready-For-Implementation
Dominant language
Rust
Stars
48.2k
Forks
4.8k
Avg merge
3d 22h
Merged PRs (30d)
161

Description

## Bevy version

0.14

## What went wrong
SPD does not correctly build the depth pyramid at non-power-of-2 texture sizes

https://discord.com/channels/691052431525675048/1159383661062389790/1255958614666117271

Contributor guide

Open the contributing guide

Assessment

This issue has not been assessed yet.

Get new issues in your inbox

A short digest of beginner-friendly GitHub issues.