Occlusion culling is bugged at non-power-of-2 window sizes
Open
A-Rendering
C-Bug
D-Complex
S-Ready-For-Implementation
- Dominant language
- Rust
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Description
## Bevy version
0.14
## What went wrong
SPD does not correctly build the depth pyramid at non-power-of-2 texture sizes
https://discord.com/channels/691052431525675048/1159383661062389790/1255958614666117271
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