Incorrect normals of ConicalFrustum
Open
A-Math
A-Rendering
C-Bug
D-Modest
S-Needs-Investigation
- Dominant language
- Rust
- Stars
- 48.2k
- Forks
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- Avg merge
- 3d 22h
- Merged PRs (30d)
- 161
Description
## Bevy version
main
## \[Optional\] Relevant system information
AdapterInfo { name: "Apple M1", vendor: 0, device: 0, device_type: IntegratedGpu, driver: "", driver_info: "", backend: Metal }
## What you did
I created a `ConicalFrustum` and meshed it using the default configuration.
## What went wrong
The mesh appears *"striped"* on the mantel, almost as if it was shaded flat.
## Additional information

Contributor guide
Assessment
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