bevyengine / bevyengine/bevy

Incorrect normals of ConicalFrustum

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#13,799 0 comments 0 reactions 0 assignees View on GitHub
A-Math A-Rendering C-Bug D-Modest S-Needs-Investigation
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Rust
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Description

## Bevy version

main

## \[Optional\] Relevant system information

AdapterInfo { name: "Apple M1", vendor: 0, device: 0, device_type: IntegratedGpu, driver: "", driver_info: "", backend: Metal }

## What you did

I created a `ConicalFrustum` and meshed it using the default configuration.

## What went wrong

The mesh appears *"striped"* on the mantel, almost as if it was shaded flat.

## Additional information

![Screenshot 2024-06-10 215950](https://github.com/bevyengine/bevy/assets/62256001/b4d8f789-6837-407a-aa3f-d5af8a11f429)

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