First-party tile maps
- Dominant language
- Rust
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Description
## What problem does this solve or what need does it fill?
Tile maps are a key part of many 2D games, both 2D and 3D.
There is a large amount of complexity here: API design, performance and features are all challenging.
## What solution would you like?
Bevy should make its own tilemap crate (one day) using a working group.
Some features:
- y-sorting
- LDTK and Tiled format imports
## What alternative(s) have you considered?
We could upstream one of the existing tilemap crates:
1. `bevy_ecs_tilemap`: challenging to maintain, complex API, poor performance at high map sizes. Lots of features though.
2. `bevy_tilemap`: dead since Bevy 0.5
3. `bevy_entitles`: a newer candidate, I'm personally unsure how this compares.
None of these strike me as exceptionally good candidates, but the working group should look closely at this for prior art.
## Additional context
This is one of the prime formats for content authoring in the editor. Without a first-party tilemap format, the editor will be much less useful for 2D games.
This is a large initiative, please don't try to tackle this without first forming a working group.
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