bevyengine / bevyengine/bevy

how to handle `PrimaryWindow` despawning

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#13,698 3 comments 0 reactions 0 assignees View on GitHub
A-Rendering A-Windowing C-Docs S-Needs-Design
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Rust
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Description

When despawning the `PrimaryWindow`, what should happen?
- Should it be forbidden?
- Should a new window be promoted as the new `PrimaryWindow`?
- Should we continue without a `PrimaryWindow`?
- (also true for other windows) Should cameras targeting the `PrimaryWindow` be despawned?

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