Frame rate limiting
Open
A-Rendering
C-Feature
S-Needs-Goal
- Dominant language
- Rust
- Stars
- 48.2k
- Forks
- 4.8k
- Avg merge
- 3d 16h
- Merged PRs (30d)
- 171
Description
Add a way to limit the frame rate.
Ideally, allow for more flexible control over updates, to support non-game gui applications that should sleep when idle.
Contributor guide
Research direction
The issue names no files or tests. Start by locating the engine's frame and update loop, then determine how frame pacing and idle GUI updates should be controlled; done means providing a clear way to limit frame rate and sleep when idle.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- rust
- Domain
- game-dev, performance
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100