bevyengine / bevyengine/bevy

The shadows' textures cannot be prevented from generating

Open
#13,376 0 comments 0 reactions 0 assignees View on GitHub
A-Rendering C-Bug C-Performance S-Needs-Investigation X-Uncontroversial
Dominant language
Rust
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Description

## Bevy version

0.13.2

## What you did

Set the shadows_enabled property of PointLight to false

## What went wrong

The shadow texture of PointLight still occupy video memory. I haven't even added DirectionalLight, yet its shadow texture are also taking up video memory.

If I set the size of PointLightShadowMap to 0, the program crashes. Therefore, I have to set it to 1 to reduce memory usage.

Contributor guide

Open the contributing guide

Research direction

Start by tracing PointLight shadow handling and PointLightShadowMap allocation in the rendering code, reproducing the case with shadows_enabled set to false. Verify the behavior for both disabled point-light shadows and a shadow-map size of 0; done means unused shadow textures no longer consume video memory and size 0 does not crash.

Written by the indexing model from the issue text.

Assessment

Tech stack
rust
Domain
game-dev
Issue type
Bug
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
35/100

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